Günter is assistant professor at Eindhoven University of Technology and also holds a position as senior scientist at the University of Applied Arts Vienna. His research interests lie at the intersection of games user research, data analytics, and information visualization. His work particularly centers on understanding player behavior in games and on researching methods to visualize, explore, and communicate the collected data to derive actionable insights for game design and development. For that purpose he is also working with eye tracking data as a vital source of user behavior. He serves as program co-chair for CHI PLAY 2020.
Michael Burch is an Associate Professor at the institute for Data Analytics, Visualization, and Simulation (DAViS) at the University of Applied Sciences in Chur, Switzerland. His key expertise lies in the areas of Visual Analytics, Data Science, Information Visualization, Software Visualization, Graph Visualization, and Eye Tracking. He received his PhD degree in 2010 from the University of Trier in Germany, worked for 8 years as a PostDoc at the Visualization Research Center (VISUS) in Stuttgart, and as an Assistant Professor in the visualization group of Prof. Dr. Jarke J. van Wijk at the Technical University of Eindhoven in the Netherlands. He published more than 150 papers and articles in the field of visualization.
Bastian is assistant professor at the Department of Industrial Design at Eindhoven University of Technology, The Netherlands. His research interests are multimodal user interfaces and user interfaces for future mobility, with a focus on supporting non-driving-related activities and automated driving. In this domain, he uses various technologies, including eye tracking, to support novel interface concepts. He is deeply involved in the ACM AutomotiveUI community, for instance as a steering committee member.
Regina is full professor of Measuring and Analyzing Quality of Dynamic Real Life Systems at Eindhoven University of Technology. Her focus is on how to evaluate technologies during all design and development phases – from idea generation to product deployment. In her work, she studies how to evaluate usability and user experience in various contexts, especially for entertainment oriented products and services. Her work on interaction concepts in industry has been awarded several red dot awards. She currently serves as general chair for CHI 2020.
- Francisco Maria Calisto, Instituto Superior Técnico
- Martin Dechant, University of Saskatchewan
- Heiko Drewes, LMU Munich
- Lars Lischke, Vrije Universiteit Amsterdam & Eindhoven University of Technology
- Joshua Newn, University of Melbourne
- Veronica Sundstedt, Blekinge Institute of Technology
- Eduardo Velloso, University of Melbourne
- Suwen Zhu, Stony Brook University