This workshop specifically targets the unique challenges of using, gathering, and analyzing eye tracking data faced in gaming. We take a broad and inclusive perspective on gaming, considering video and PC gaming, hybrid board games, life-action role-playing games (LARPs), and virtual and augmented reality game-based applications, which all offer unique challenges and opportunities for gaze interaction and analysis thereof.
Topics of Interest
Topics of interest include but are not limited to:
- Novel player experiences through gaze interactions
- User studies involving eye tracking and interaction techniques for games
- Multi-modal interaction that includes eye tracking in games
- Eye gaze interaction on small-, medium-, and large-scale displays
- Collaborative play environments using eye gaze
- Case studies on gaze in games
- Eye gazes for interacting in 3D or VR
- Analysis and visualization of eye gaze interaction data
- Prediction based on gaze interactions
- Player classification based on gaze interactions
- Gaze for emotion recognition of players
- Gaze-assisted interaction for blind or visually impaired people
- Eye tracking devices and hardware for game interaction
- Cognitive aspects during interactions
- Algorithms for processing eye gaze interaction data
- Data science concepts for gaze interaction data
- Privacy issues in gaze-assisted interaction and player tracking
- Eye gaze for collaborative interactions in game playing
- Midas touch problem in game playing
- Algorithmic challenges for gazes in games
- CPU vs. GPU games and gaze interaction
- Crowd sourced eye tracking studies for games
- Gaze-assisted game interaction for visually impaired people
- Paper Submission:
February 20, 2021February 25, 2021 (extended)
- Notification: March 15, 2021
- Camera Ready Deadline: March 30, 2021
- Workshop: May 25-29, 2021 (exact day tba)
Papers can be up to 8 pages excluding references and should follow the new ACM master article template template at https://www.acm.org/publications/taps/word-template-workflow. To prepare your paper for submission, please use the single column format. Papers will go through a double-blind review process.
All accepted papers will be published by ACM as part of ETRA Short Paper Proceedings.
Interested authors will be invited to submit extended versions of their workshop contributions to an anticipated special issue on Human-Computer Eye Gaze Interaction of the Interacting with Computers journal.
Create a new submission to ETRA and select ‘ETRA 2021 Workshop – Eye Tracking in Games and Play (PLEY 2021)’ as track.